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Sega is always at their best when they’re making games with off the wall premises: a crazy cab company, a fish with a man’s head you control with a microphone, two funky aliens or a game where you’re inside a living comic book. It also establishes the game’s world, which is easily Comix Zone’s biggest selling point and what makes it so unique. It totally works though, as it suits the medium the game is poking fun at as things like lightning bolts either transporting people, giving them super powers or both are not totally uncommon.
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The premise of Comix Zone is as cheesy and 90’s as it gets, down to the freak lightning accident causing the hero to be sent into a living comic book and the main character’s name, Sketch Turner. With the support of Alyssa, Sketch sets out to bring peace to the world and hopefully return to his own.
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In the world of his comic, Sketch meets up with Alissa Cyan, a military commander who believes him to be the prophesied hero who will save her world. This freak accident brings the villain of the comic, Mordus, into our world and plans to take it over but not after first eliminating his creator, Sketch. The game stars Sketch Turner, a starving artist who after falling asleep at his work station finds himself transported into his creation after it is struck by lightning. I’ve not had a lot of good things to say about most of the Sega Genesis games I’ve looked at on this website, but I’ll go on record as saying that this game is one of the systems hidden gems that dare I say, may be of the best games on the system that you probably haven’t played.Ĭomix Zone’s proof of concept video, three years before the game would ever come outĬomix Zone is the brainchild of Peter Morawiec who in 1992 developed a prototype for a game about an artist who gets transported into the world of a comic book he created. To rectify this, today I’m going to be talking about Comix Zone, a game that while not based on a comic book property is a must-play title for fans of comic books, video games, beat em’ ups, and games that just ooze that 90’s 16-bit charm.
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I’ve talked about a lot of games based upon comic book properties, but never once have I covered a game that’s set inside a comic book.
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